Bard (concept art)

Bard (concept art)

4thWall’s character concepts were designed by descriptions from Rog and art by John Amor, whom is freelancing for the 4thWall project. We love John’s work and he’s nailed our requested style perfectly. If you’re looking for a freelance comic book / style art··· Read this post >>

WIP Whiteboard Notes

WIP Whiteboard Notes

Snaps from our whiteboard during a 4thWall dev meeting last week (Sept 16th).

We sorted out our graphics pipeline and then discussed the difference between features for prototypes. Basically a roadmap meeting for how do we get there, from here.

Please excuse my barely legible scribbli··· Read this post >>

Wearing multiple hats

I’m starting to get the hang of this multiple hats thing.

Usually when I want to get a project done, it’s either:

  1. I lock myself into a room and obsessively focus on one sole aspect, then I come out for a breather and back in for the next aspect until I get it done. Solitary single-m
  2. ··· Read this post >>

Colour Scheme v1

Colour Scheme v1

Our colour scheme for 4thWall may give you a little insight into our storyline for the game, or at least the 3 main factions that the storyline will follow.

**mild spoilers below**··· Read this post >>

··· Read this post >>

FAQ

Frequently Asked Questions about 4thWall:

Q: When will 4thWall be released?
A: We do not have an ETA for the full game, but we will first be doing a series of prototypes that will be available publicly to download. The first 4thWall prototype is expected November 2011.

Q: What platforms wi··· Read this post >>

Art. Where is it?

Art. Where is it?

As you can see, we don’t have a lot of visual material for 4thWall yet.

Nin is our main environmental artist and he’s currently getting up to speed with his migration from Blender to 3ds Max. Our art direction will rely on what he comes up with once we start putting levels togeth··· Read this post >>

Up til now: A learning experience

Up til now: A learning experience

It was just over a year ago, when Nelg and I discussed creating a “stealth mod” for Half-Life 2. We were between MMORPGs and our crafting itch had set in, so we decided to make something other than new leather jerkins.

(Note: The screenshot above was taken during our first week ··· Read this post >>

Blogging 4thWall

I’m going to try to keep a full and active development diary here on the 4thWall site.

This blog is meant to fulfill the openness of 4thWall’s development, a promise I made to myself and everyone else. That will involve the minutiae of our process. Warts, beauty marks and all.··· Read this post >>

Initial Prototype

The 4thWall team is hard at work on a proof-of-concept Prototype for 4thWall. Once it is ready, we will release it for public feedback. We will continue to add to the 4thWall Prototype until we feel our core gameplay is solid and fun.

Gameplay is the focus of this Prototype. It is not expecte··· Read this post >>

4thWall Team

4thWall is being developed by a small team of core creators, plus a few collaborators. Our team is a mix of experienced game developers and individuals new to game development.

4thWall Core Team:

Rog (Rog Dor) – Wears too many hats.
    Game Design, coding, ··· Read this post >>

What is 4thWall?

4thWall is a game project in development by a small team of independent developers. Our plans are for two games, based on the same iterative design process. The first game (4thWall) will be single-player and strongly story driven. The second game will continue the same story but add mult··· Read this post >>

Feedback

Please use this form if you wish to contact the 4thWall team.

Note: While your message will certainly reach the 4thWall team, we cannot guarantee a reply. If you do wish for a reply though, make sure you request one within your feedback, and be sure to enter your correct email address in the f··· Read this post >>