Art. Where is it?

As you can see, we don’t have a lot of visual material for 4thWall yet.

Nin is our main environmental artist and he’s currently getting up to speed with his migration from Blender to 3ds Max. Our art direction will rely on what he comes up with once we start putting levels together with his meshes.

We do not yet have a character artist. We haven’t been in any rush to find one, since . . .

We’ve just commissioned some character concept art for 4thWall. Once that art is finalized, we will post it. While waiting for the initial proofs to come in, we are shopping for freelance character modellers. I know it’s a lot to ask, but we would prefer to get someone that can take a character from concept art, follow a specific style, and complete right up to (and including) rigging and morph targets. Of course, all on a reasonably tight budget. Time is less of an issue, so some compromise between budget & non-rushed work can hopefully be made.

Know anyone that might fit that description? Hit us with some Feedback.

What you may see in the meantime, is placeholder art. Plus us stumbling about in our usual fashion, messing with colour schemes and environment materials.

Posted by - Sep 7, 2011 | blog