FAQ
Frequently Asked Questions about 4thWall:
Q: When will 4thWall be released?
A: We do not have an ETA for the full game, but we will first be doing a series of prototypes that will be available publicly to download. The first 4thWall prototype is expected November 2011.
Q: What platforms will 4thWall be available on?
A: PC (Windows) and Mac (OS X). 4thWall is being developed with UDK, which is available for Windows and OS X. If Epic Games adds more platforms to the UDK license then we will probably support them, but we are not making any promises and are not aware of any such plans by Epic. We are not planning mobile or console versions of 4thWall at this time.
Q: Will 4thWall be using DirectX 11?
A: We are developing primarily with DirectX 9 as a target to reach the widest audience, but we are intrigued by some of UDK’s more advanced visual features, so an optional DirectX 11 version is possible.
Q: How much will 4thWall cost?
A: Our prototypes and even our initial game’s first chapter will be free to download, with no cost or hidden charges (no in-game store or anything like that). If those initial releases gain enough interest, we will be looking at our options for profit. If they don’t, we will continue to update and release, because we believe in our game and we’re also rather stubborn.
Eventually we would like to get paid in some way, but not until we have done work that we feel is worth earning that pay.
Q: Will there be a Kickstarter project campaign for 4thWall?
A: Not until we have enough to show that could gather enough interest. Also, we are in Canada and Kickstarter does not support Canadian projects directly, so we would need an American partner to host a project on Kickstarter.
Q: The first 4thWall chapter won’t include combat? Is this some sort of anti-violence game?
A: Our first chapter will be focused on stealth gameplay with options other than combat. This isn’t meant to be any sort of preachy message, it’s just a different approach from most first-person games. Combat will eventually become an option, but we want an experience that allows the player to weigh all of their options, including non-combat and non-lethal solutions.
Q: How can I contact the 4thWall team?
A: Send us Feedback here.
Posted by Rog - Sep 9, 2011 | Info
